We can animate the scene by interpolating the original cage and the deformed cage. Use the slider here to linearly interpolate between the original scene and the deformed scene.
Original
Deformed
Original
Deformed
Using our cage-based approach, we can also manually create a simple cage to move the objects.
Please also check out NeRF-Editing. They introduce a similar idea of mesh-based deformation for geometry editing of NeRF, which takes extracted fine mesh as an interface.
@inproceedings{xu2022deforming,
author = {Xu, Tianhan and Harada, Tatsuya},
title = {Deforming Radiance Fields with Cages},
booktitle = {ECCV},
year = {2022},
}